Glass Melt

This was a quick test I did while learning Particle Flow Box 2. The setup is pretty basic.

I used the default birth grid and placed it within the frame, glued the particles together by distance with spring checked. I changed the max distance to 200% to allow it to stretch further and then activated the breakable by overstretch so that it would break the binds when they stretched too far (only for 2nd animation).

To create the collision I just created another Pflow system and shot a sphere into the glass material, I decided not to render the sphere for this test.

Finally I took a plane, added a shell modifier and then the particle skinner modifier to attach it to my Particle system.



Thanks